Friday, March 31, 2006
James Bond Jr.
More 007 artwork........ I was asked to design some non playable characters (NPC's) for the "Istanbul" level of From Russia With Love. They were to be non threating city goers, and I figured that it'd be nice to have some characters who were younger than everyone else in the game so I came up with this fella. His sandals are based off of a crappy pair of brown sandals I was forced to wear when was 3 or 4. The art director and head character modeler dug the design, but due to budget restraints they couldn't build another skeleton for the game. This little guy never saw the light of day until now.
Tuesday, March 28, 2006
Octopus Evil Doers
Here are more characters I did for "From Russia With Love". These fine gentelmen are part of an evil organization known as OCTOPUS (not sure if that's what they ended being called in the game or not), created just for FRWL. They were supposed to be S.P.E.C.T.R.E. henchmen from the Bond films, but there was some sort of legal issue that prevented them from doing that. Anyway the guy on the left is a "Gun Soldier", the guy on the middle is the "Comander", and the fella on the right is a "Sniper". I've found that often times Character design for video games can be kind of funny ,mostly for secondary characters. A game designer or art director might tell you to "make him a soldier that fits within a certain time period with handguns, and a greandade strapped to his belt for the hero to shoot" and that's all you 've got to go on. So you've really got to fill in the blanks. Sometimes it feels like "cannon fodder design" instead of "character design" Cannon Fodder, or Character, I friggin' love drawing this crap. Love it..................... Devil horns!!!!!!!! Yeah!!
Thursday, March 23, 2006
The Red Menace
This is a tough guy soviet soldier I designed last year for 007: From Russia with Love. Do to non-disclosure agreements and what not I havne not been able to show any of that work until now. So I'll sprikle in the occasional Bond stuff here and there. The art director on this game thought that the face (on the full figure) was a little too stylized. So he asked me to do a more "realistic face with a hat and to change the wife beater to a regular t-shirt for some computer geometry reason", so here's the revised mug and fruit of the loom tee.
Sketchbook Post 3
Tuesday, March 14, 2006
Friday, March 10, 2006
Monster Attacks!!!!!
Tuesday, March 07, 2006
The Harvest
After some recent storms, a cow washed up on the shores of San Rafael by my work. It was bloated, juicy and had a prolapsed uterus or something hanging out of it's vadge. The cow and it's vadge bag was surreal, beautiful, and nasty. It was the inspiration for this piece, and partial insperation for my first post, "Rebirth". POW!!!!!!
Monday, March 06, 2006
Heavy Metal Album Covers?
Friday, March 03, 2006
Hostage Negotiation
Thursday, March 02, 2006
Big ol' Teddy Bear
Wednesday, March 01, 2006
Rebirth
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